Design HCI and all that
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  Saturday, 23 March 2002


Hmmmm. I know this *sounds* good, but read the words closely...

"Microsoft has this stigma about not getting it right until version three," he said. "We didn't have a choice with Xbox. If we didn't get it right with version one, Sony and Nintendo would eat us alive."

Xbox glitches Isensee touched on mainly centered on international issues. The game console's bulky controller repelled Japanese consumers, for instance, forcing Xbox to design a slimmed-down version that comes standard with the Japanese Xbox and as an add-on purchase for U.S. and European users with small mitts.

"There is a perception we didn't know what we were doing when it came to the controller," Isensee said. "What we failed to do is a usability test for a global market. You need to do that, because things that work in the U.S. don't always work in Japan or Europe."

That includes the Xbox start-up screen, which had to be redesigned for the Xbox's European launch because nobody realized that the German "einstellungen" wouldn't fit in the same text space as "settings."

[ Source: News.com ]
11:41:20 PM    


Exploring Users' Experiences of the Web. Sep 16. Qualitative in-depth interview study of how users browse the Web. [Usable Web]
10:53:37 PM    

User-Centered Design. Dec 14. An Integrated Approach. 2001 [Usable Web]
10:49:08 PM    


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